Get your team out of a creative rut. In just one hour you will build a new game by breaking and re-making an old one. Leaving inspired to tackle your projects from more angles.
No fluffy talk about team communication. You will experience how to focus on common goals by remixing a competitive game into a cooperative one. Leaving with a new mindset.
Practice collaborative game-making in the morning. Then use your new skills to reframe the problems your team is trying to solve, and model them as playable systems.
🛠 Tweakable to your team objectives.
🐣 No game design or coding experience required.
🎓 Led by Matteo Menapace
Greetings, presentations, paintballing, barbecuing?
What if exploring shared values as a team could be fun and purposeful at the same time? And no, I don’t mean volunteering to clean up the local park (although that’s a noble cause, but not an easy one to convince your team to embark on).
They are a powerful medium because they let us step out of our (job) roles and immerse ourselves in a different world, with its own rules and roles. Unlike other media, as players we constantly make active choices: we shape the story, instead of just consuming it.
Beyond solitary entertainment and power fantasies, games can make us think, help us learn and engage with complex questions, and problem-solve in a safe space where mistakes are free.
Beyond zombies and space wars, we can play games about our reality. And we can make games about how we want to transform our reality.
A game doesn’t exist without players. Imagine making a game for (or about) another team in your organisation. When designing it, you will really have to get into their shoes, understand their challenges and their goals, then turn your understanding into a playable activity.
A game doesn’t have a fixed outcome. When the outcome depends on the choices of all players, you will naturally start discussing ideas, weighing alternatives, and making decisions together. This is super-charged when you become the game makers.
A game is a bunch of rules. Rules defining how you can play, and rules describing how the game world will respond to you. When you are making the rules, you make that world. Whether the world is your organisation, your industry or a problem you're working on, you will model that as a system, identifying its moving parts and exploring the behaviours of its actors.
A game is a playable model of a complex system. When the system you are modeling is (part of) your business, the game becomes a tool for teams to explore ways to interrogate the system, and tweak how it works. Asking a lot of “what if” questions, designing and testing solutions which could be applied in the real world.
In a board game, there is no software that gets in the way. You are the game engine. You constantly process rules and check that other players are not cheating. This means that making a new board game can be as simple as agreeing to new rules between players.
You don’t need to know how to code. No need to worry about digital bugs. All you need is paper-prototyping material and a curious mind.
Instead of working on a computer (a device designed for a single human) when making a board game all team members can throw ideas on the table, move pieces around and think together.
Get your team out of a creative rut. In just one hour you will build a new game by breaking and re-making an old one. Leaving inspired to tackle your projects from more angles.
5 min | Creativity = hacking the new out of the old | Lightning talk |
15 min | Play and analyse the verbs & goals of an existing board game | Team work |
20 min | Hack that game with new verbs & goals that suit your values | Team work |
15 min | Playtest your new game with another team and get their feedback | Team work |
5 min | Reflect on what you learned and share how you'll apply that to your projects | All together |
🛠 Tweakable to your team objectives
🐣 No game design or coding experience required
🧰 All materials for game-making provided
🥡 Participants take their games home
No fluffy talk about team communication. You will experience how to focus on common goals by remixing a competitive game into a cooperative one. Leaving with a new mindset.
15 min | Collaboration = making board games |
Lightning talk |
25 min | Warm up by hacking rock-paper-scissors | Team work |
25 min | Play and analyse the verbs & goals of a competitive board game | Team work |
10 min | Break | |
45 min | Hack that game with new cooperative verbs & goals | Team work |
40 min | Playtest your new game with another team and get their feedback | Team work |
20 min | Reflect on what you learned and share how you'll apply that to your projects | All together |
🛠 Tweakable to your team objectives
🐣 No game design or coding experience required
🧰 All materials for game-making provided
🥡 Participants take their games home
Practice collaborative game-making in the morning. Then use your new skills to reframe the problems your team is trying to solve, and model them as playable systems.
15 min | Collaboration = making board games |
Lightning talk |
25 min | Warm up by hacking rock-paper-scissors | Team work |
25 min | Play and analyse the verbs & goals of a competitive board game | Team work |
10 min | Break | |
45 min | Hack that game with new cooperative verbs & goals | Team work |
40 min | Playtest your new game with another team and get their feedback | Team work |
20 min | Reflect on what you learned and share how you'll apply that to your projects | All together |
60 min | Lunch | Break |
20 min | Games as systems: a systems thinking primer | Lightning talk |
20 min | Identify your focus and map it as a system | Team work |
20 min | Gamestorming: jot down 10 game ideas | Individual activity |
30 min | Paper prototype your game idea | Team work |
30 min | Playtest your new game with another team and get their feedback | Team work |
10 min | Break | |
20 min | Facilitate structured and playful discussions using your prototype. | Team work |
20 min | Test your prototype with another team and get their feedback | Team work |
20 min | Reflect on what you learned and share how you'll apply that to your projects | All together |
🛠 Tweakable to your team objectives
🐣 No game design or coding experience required
🧰 All materials for game-making provided
🥡 Participants take their games home
Let's talk about how the Beesness Classes can suit your team.
Fill in this very short form to arrange a quick call!
☑️ Make & play games
☑️ Re-energise your team
☑️ Make & play games
☑️ Re-energise your team
☑️ Shift your mindset from competitive to collaborative
☑️ Make & play games
☑️ Re-energise your team
☑️ Shift your mindset from competitive to collaborative
☑️ Model real problems as playable systems
🐝