Ciao! I'm Matteo

I design seriously cooperative games

When I was a kid I spent many afternoons playing videogames. Years later I learned to code so that I could hack together my first game. Then went on to build digital toys for the BBC, teach game design at universities around the UK, and make arty games at the V&A.

These days I design cooperative board games. Board games because they bring people together face-to-face, and give them transparent rules to create new experiences with. Cooperative because they encourage players to trust each other, strategise together, and collectively address systemic challenges.

Play my games

Daybreak cover art by Mads Berg

Daybreak is an award-winning cooperative board game about stopping climate change, in which you play combos of radical policy cards to decarbonise the global economy, while striving to build a just and safe future for all. Daybreak has been featured by Science, The Guardian, the BBC, and Jacobin.

Fading Memories is a cooperative twist on the classic Memory. Instead of competing with each other to collect cards, in this game you all collaborate to build collective memories.

Download print&play prototypes of my games on baddeo.gumroad.com

Work with me

Six people playing a cooperative card game about sharing memories
Photo by Dionne Fairnie

I collaborate with smart people and progressive organisations to co-design games, sometimes known as serious games though they are seriously fun, whether they are policy simulations, foresight methods, playful consultations, or game-hacking workshops.

LSE London School of Economics and Political Science, Policy Lab, V&A Victoria and Albert Museum London, Defra UK Government Department for Environment Food and Rural Affairs, Nesta, UCL University College London

Fancy chatting about your project? Email me m@tteo.me

Read my blog

I document my projects and muse on games, cats, watermelons, and climate politics on medium.com/@baddeo